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A downloadable asset pack

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$1.50 $0.75 USD or more

This asset pack contains 15 PSX-style modular roads and 2 traffic cones. All models are around 50~ tris or fewer.

The models come in the following formats:  .fbx / .glb / .obj / .blend

Recommendation:  Set the texture filter mode to "Point" for all the textures

New Models (New texture):

  • Road_Corner
  • Road_Cross
  • Road_End
  • Road_Straight
  • Road_Straight_Crosswalk
  • Road_Straight_Double
  • Road_Straight_Double_Crosswalk
  • Road_Straight_Empty
  • Road_Straight_Empty_Crosswalk
  • Road_T
  • ...More soon!

Old Models:

  • Road_Straight - 22 Tris 
  • Road_End - 32 Tris 
  • Road_Cross - 42 Tris
  • Road_T - 32 Tris
  • Road_Corner - 38 Tris 
  • Road_Curve - 58 Tris
  • Highway_Straight - 24 Tris
  • Highway_End - 46 Tris
  • Highway_Cross - 42 Tris
  • Highway_Curve- 84 Tris
  • Highway_T - 32 Tris
  • Highway_Corner - 32 Tris
  • Highway_Join_1 - 14 Tris
  • Highway_Join_2 - 4 Tris
  • Road_Bus_Stop - 64 Tris
  • 20 Traffic signs (10 with pole/10 without) - 20-50 Tris each

Textures (All 256x256):

  • Road 
  • Road_Empty
  • Walkway
  • Cone
  • Traffic_Signs_Atlas
  • Walkway_2
  • Crosswalks

  • You can Use the assets in any commercial  or non-commercial project
  • No royalties are required 
  • You can't resell or distribute the assets to others 
  • You can't edit and resell the assets to others

Updated 8 hours ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorpostdev
Tags3D, Asset Pack, Blender, Godot, Low-poly, No AI, PSX (PlayStation), Retro, road, Unity
ContentNo generative AI was used

Purchase

Buy Now
On Sale!
50% Off
$1.50 $0.75 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $0.75 USD. You will get access to the following files:

PSX_Roads.zip 3 MB
PSX_Roads_Update1.zip 7.7 MB
PSX_Roads_Update2.zip 9.5 MB

Development log

Comments

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(1 edit) (+1)

This is really great, but would love to see the road pieces in a standardized size so that they can be placed on a grid. This would help when placing them with either snap to grid enabled or, in my case, programmatically placing them.

For example, notice how the road end is slightly longer on the right side (looking downwards orthogonally), going to 8m, where as the road straight has a completely different dimension. 

Still very happy with the models though :) 

Oh I see what you mean. Sure, I will try to make them equal so you can place them in a grid.

Just give me 1-2 day/s :)

Hey, I modified the most important road pieces so you can use them on a grid.

If this is what you wanted, please let me know and I will make the other ones too.

(+1)

That's perfect, just did a quick test with the new assets and it works great. Looking forward to integrating it into my system to programmatically create roads. Thanks for doing that!